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Bill Pragnell wrote:
> What ho
>
> Here is a slightly more complex example of the brick mesh, with two combined
> pigment functions. If anybody wants a go at it, here's the code (no
> smoothing):
Y'all want to know something? I've done my share of brick modeling, and
then the next time I actually saw a brick in real life (that place where
the ceiling is blue some of the time), it actually looked different, in
a way that we'd call unrealistic if we had modeled it that way.
"The gods are strange, and yet they are not strange."
Regards,
John
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